In Structure of Game Production (SGP), you are assigned a group to create a game in two
month. During this time you are to make any and all editors that might be
needed and meet deadlines set by the assistant producer, before core code even
starts. I created the tile editor for our game.
To View the Tile Editor click HERE.
To View the Tile Editor click HERE.
Tile Editor
With every
project, teams will have the rollercoaster of ups and downs.
So what went wrong? At the start of month 1, we had 4 people
on the team (including myself) and 5 people on the other team. At the end of
month 1 we dropped to two people. We had lost a team mate due to grades and
another dropped for personal reasons. Before we started sprint 2 “the crunch”, we
were down to two people, to finish the game. Wisely the instructor decided this
wasn’t going to end well. So my team mate and I merged onto the other team. I
didn’t get to see my original game completed, however I was able to jump right
in on the other team and really help out the game. So much in fact I ended up
getting the “Course Directors” award.
With the extra team mates, we were really able to polish the
game. I think it came out rather well.
The name of the game is “Blast”. You are solider trying to
defend your town from the invading solider force (think of red dawn). The enemy
spawns from a helicopter. Once the helicopter lands, it will spawn many
different soldiers. Each solider has a chance to drop either money, which can
be spent at the shop, ammo for your current gun, or a different gun. What makes
this game interesting is you can hire help. But hired help has a price. They
consume food, and resources. You will need to have a food depot and resource
depot to keep your current hired help alive. These depots can be bought from
the shop. You can also buy upgrades to your weapons and armor in the shop.
To View the Game Blast Click HERE.
To View the Game Blast Click HERE.
We scored 98 on our overall game.
Feel free to leave comments, or if you have any questions.
Thanks for reading!
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